[quote name=\'ITSBRY\' date=\'Dec 1 2004, 01:01 PM\'][quote name=\'aaron sica\' date=\'Dec 1 2004, 12:22 PM\']I agree with ITSBRY (if you have a first name, I'd rather refer to you as that
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Bryan here...nice to meetcha! :-D
ITSBRY
itsbry@juno.com
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Im scared to reply, i dont want to get jumped on.
Like i said before with the words reveal in the main game, preset clues for each word would get old real quick per the group of testers i added, and i could even see it being down the road the request for more clues per word. Say for instance there were 4 clues for each word, yielding 20 per puzzle and potentially 100 per game (assuming 5 rounds were played). Think how much larger the db would grow to to ensure uniqueness.... Thats why i did the scrambled words and slow reveal as this is what was chosen by the group of people i polled. Yes, i know its ont true SP, but its very hard to have a screen with the word, and a "judge" to do invalid words or invalid clues, from a programming aspect, its near impossible, unless people typed in their clues and then they turned away from the screen and the "guesser" attempt to guess the word at that point. Thats one way i thought of it. but its a shot in the dark.
True i thought about that extra assistance in cash word but shouldnt u then on that mentaility get more for getting it on try 1 as opposed to 2 or 3.
LOL, chase lights are evil, but i found away around in sortakindaslightly, LMAO
I may need some helping splitting up those words into easy, medium, hard, 25K + words is a big task for one person....
BTW, i fixed the score carrying over problem and verified it with a few people yesterday... and he said i never fix bug problems.... can u say same day service LOL, j/k
And jrjgames, remember, the 5 clues in the puzzle appear in a random order as i have previously stated, in order to vary it and keep a repeat puzzle fresh, setting a specific order would get easyily memorizable and stale.