I'm sure everyone on this site has heard some kind of crappy ideas for new game shows, but just hear me out.
Yep, sure do. The Crap-o-matic usually churns out some real pieces of...well....every three months or so...
5 rounds, 3 players, each player, starting with one on the left, asks a question to what the prize may be (20 questions sorta format) which can be answered only with a yes or no by the host/judge. Each player has 3 guesses per round to what the prize may be, and if a player has guessed 3 times per round, they are out for the rest of the round.
Whoever guesses correctly what the prize is (don't need a brand name or dimensions or stuff like that) i.e a trip to wherever... a new living room, an entertainment center, specific amounts of money... will win that prize, and $1000 extra!
You haven't addressed one key question: What happens when no one guesses what the prize is.
The $1000 extra seems to be nothing but throwing around cash for the hell of it. You waste $5000 per show from the prize budget just for the sake of handing out cash. Using the $5000 to up the quality of prizes at little bit would be a better strategy, IMO.
Prizes go up in value per round, whoever has the most money in prizes at the rounds' end will go to the bonus round.
OK, we've got a 2-2-1 tie at the end of the game. What happens next? And please, PLEASE, don't say that the person with the highest value of prizes is automatically the winner...That just makes early rounds look cheap and/or irrelevant.
In the bonus round, called 20 questions,
How original...
players have 2 minutes and up to 20 questions to identify their grand prize
SO, after FIVE rounds of questions, that progresses at a rather slow pace, you want a TWO minute bonus round? (Shakes head in disgust).
. Once time is up, players have one guess to identify the grand prize. A guess during the time limit is registered as one of the 20 questions.
With what you just said, that means that a player could just name off 21 (total) random big-ticket prizes...that goes against the very grain of your own format. It's just silly.
If it's a trip, the player has to identify its location (city, country); if its cash, exactly how much; if a car, the brand name (Audi, BMW, Mercedes...not like a BMW 5 series convertible...), if its something like a new high def big time modern entertainment center , they have to identify the maker of the prize, or what's included in the prize.
The whole thing is just nuts, and the specifity you're asking for is just the icing on the cake. Bonus games are supposed to be the climax of the action started by the main game, not a SLOWER, MORE complex version of the same thing. Look at the best bonus games...They're simple, and an extension of the main game. Winner's Circle...Alphabetics...et al. Study them...see why they work.
If they guess it incorrectly, no win... if guessed correctly, they win the prize and a base value of $10000!
Unneccesary. If you're using a big-ticket item (Car, NICE Vacation, etc) as the bonus prize, added cash is just Money for the sake of money...and that's just wrong. I've never seen the need in padding formats with superflous money.
Players can come back for a maximum of 5 days.
Don't anticipate anyone WANTING to come back for 5 days, to be frank.
Maybe a bit too old fashioned for today's modern tv viewers, maybe would've been better for the 80's or 70's, but who knows? I like it!!!!
Of COURSE you like it, it's YOUR format. Its not too old fashioned for today's modern viewers....It wouldn't work in ANY era, be it 1964, 1984, or 2004.