FeudDude's mention of a TTD/TJW hour had me entertaining the idea of a revival of TTD. Allow me if you will to hijack this TJW thread and turn it into a dumping ground for my thoughts of a TTD revival. One might also refer to this as a "proposal," a term for which I don't particularly care due to my own idiosyncrasies...
MAIN GAME
Challenger X vs Champion O. (I think in the original, X was the champion, but here I indend to develop a motif of the X as a block, stopping the progress of the O, which will become more apparent when I describe the bonus game.)
Captured squares have value that increase the pot, like in the original, but lik so: middle blocks on the edge rows, $200; corner blocks, $300; center block, $500 (and a two-part response, like the original.) The reasoning for differing values: middle edge blocks can be part of two tic-tac-toes (horiz/vert); corners, three (horiz/vert/diag); the center, four (horiz/vert/two diags). Winner takes the pot and plays the bonus game. Tie games start a new game, with the pot carrying over.
Players play at least two games, and a maximum of twenty, and every game is versus a different challenger. A waiting list is established for figuring out the next challenger, that being the highest on the list that makes fit the criteria for all involved; if none on the list would apply, dive into the contestant pool. The viewer need not worry, for all this figuring and stuff would be done my the producers; on-air, they'd just bring out the next player, and announce that it's their first or second game, and prior winnings if any. (Yes, you can be a champion, win a few games, lose one, then come back when it's your turn and win some more. Point is, you lose twice or win twenty, whichever comes first.) Players winning no games take home $500 consolation.
BONUS ROUND
No more pure-luck evade-the-dragon type game; This one is, in my mind, an excellent combination of knowledge, strategy, risk, and viewer tension. The blocks are assigned categories; unlike in the front game, these don't shuffle. The player picks a square, is asked a question. Get it right, an O goes up in your favor. Get it wrong, an X goes up as a block. Each Tic-Tac-Dough made pays off in a table described below. Also, the X's are seen as strikes; three strikes, you win nothing; for this reason, after amassing two strikes, the option is available to quit and take your winnings rather than risk answering another question wrong. Paytable for TTDs:
1: $500
2: $1000
3: $2500
4: $5000
5: $10,000
6: $25,000
7: (I don't think it's possible to get just 7)
8: Jackpot ($50,000+$1000 for each strike amassed since the last jackpot win)
I think there's a great deal of strategy here, having to figure out how ot get so many TTDs, but also risk, for knowing the categories for the questions beforehand, and whether you're good in them.
HOST: Not my jurisdiction. If it were, I think Wink would enjoy a second go. (On that note, whose jurisdiction would it be? Producer's? Sony's?)
THEME TUNE: Also not my jurisdiction. (Again, whose?)
STRADDLING: I think it'd kinda have to. No double-runs here, I'm afraid.
Values can easily be adjusted to fit budget, etc. Still very much a work in progress, not final by any means. Some folks may be turned off by the double-elim bit; I think it's easy to understand, but hard to describe succinctly. Questions, comments, and constructive criticism are welcomed.
EDIT: A thought about the bonus round: If you've answered eight questions already, a strike on the very last question results in an automatic total loss, regardless of the number of strikes already up.