[quote name=\'JasonA1\' date=\'Apr 13 2005, 06:04 PM\']because I'm accepting where they're gonna go with their sets and music.
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I never accept mediocrity. I might EXPECT it, but I never have to accept it.
99% of PYL was the set. Imagine a sparse, gray, "Quicksilver"-lookin' set, no lights in sight save for the lockouts, and three players sitting at a desk looking at a single monitor that is quickly flashing the money and prize slides in rapid succession. Tomarken's podium is next to it.
Same game. EXACTLY the same game. Wouldn't make it 13 weeks. I'm a PYL fan, and I'll be the first to admit that the amount of "game" in the PYL concept, while existing more than the haters might suggest, is pretty minimal. The concept, and the appeal, is in that big flashy set, the ginormous rotating contestant island, the bright gameboard. You can't apply the WWTBAM-filter to the PYL set and still have the concept work. That, to me, was the big problem with Whammy. Mostly the same game, but the producers thought the game was the thing, and in that case, it wasn't.