[quote name=\'saussage\' date=\'May 13 2005, 09:32 PM\'][quote name=\'14gameshows\' date=\'May 12 2005, 08:36 AM\']Puzzles-- First puzzle is worth $500, second is worth $1000, third is worth $1500, and fourth is worth $2000. It takes $2500 to win the game to go to Alphabetics.
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Let's burn some $$$ now.
Here's a concept that would really burn a hole in the network's pocket: Play for 15 minutes, puzzles go up by H2 scoring system (start 1st round at $2000), then play for alphabetics as a multiplier. 1x thru 9x for 1-9 letters right and a whopping 100x for getting em all right. WWTBM, eat your heart out.
Actually, a system similar to this could be used but the numbers are way out of whack. H2 scoring (ties could occur often unless points or money would be given for partial puzzles solved), a set time limit "a la WOF" (if a tie, then either a system of whoever has control of the current puzzle wins the game OR a fairer way would be a tiebreaker "Classic" Password worth 1000$ and 10 tries are used. As they play it out, 100$ gets deducted until the password is revealed), and a multiplier system for Alphabetics with a base pot of $100 and multipliers x1-x9 are used if you get 1-9 letters right (0 actually next to impossible would equal nothing and well deserving if anyone would be able to achieve such a feat) and a multiplier of x100 for having all 10 right (make the base pot higher if I'm being a little cheap
).
Oh yeah, my numbers are a bit off since the main game could be worth much more than the maximum of the bonus round (since if anyone hits round 5, it would be worth $8000). Taim the $$ so that the rounds would go $500, $500, $1000, $2000, $4000. If anyone can get to puzzle #6 without fluking a few puzzles and with all of today's commercial time, congrats. Start the 1st round at $100 with the H2 scoring system if you want to be cheap.
The changes are radical but sounds like fun. Lots of money to throw around at least
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I probably should have edited the repost, but I left it intact so I could show you two how absolutely silly it is.
That's why I really like my system. It rewards players who can solve quickly, and makes each puzzle mean something, instead of a throwaway puzzle like P+ and SP tended to do with the first puzzle. I mean I've had games that were like 700-200 as well as the somewhat-famous 3050-400 game from about two years ago (then again, half the points came from one person who got "M&Ms" just from "Mars" on a triple value puzzle.....stupid me.)
Outside of that one incident, I think it would really work.