This is a question that Mandel might be most qualified to answer, but I think it makes for good discussion:
While watching the Spelling Bee game on today's TPiR rerun, the thought came to mind: are these pricing games designed so that the smartest contestant will always have a winning advantage? In other words, when the games are designed, is there a certain set of odds that the designer is supposed to keep in mind for different stages of the game...so if the contestant plays perfectly, s/he should win x% of the time?
For instance, in Spelling Bee, the contestant only got 2 of the 3 products right and had only 4 of 5 cards. She ended up winning the game (naturally, getting C-A-R spelled out). But if a contestant played the game perfectly and got all 5 cards, are the odds in favor for them to win? This spurs a (fascinating, for me) side conversation about probability in all these games.
When creating Let 'Em Roll, for example...at least 90% of contestants get three rolls, I think it's fair to say. I don't have the time at the minute to calculate the expected odds of winning, but are those odds in line with all the other games?
Secret X is a blatant exception (there may be more) where the contestant can play the game perfectly and still lose. Half Off is another that's based completely on state-lottery game show luck when it comes down to the final choices...and I know that Mandel created that one, and I would be interested to hear if that topic was brought up in deliberations about the game.
In comparison, Spelling Bee seems to me like a different kind of game in this vein because you always have the choice to take some money, some kind of out.
I apologize if this post isn't coherent! Discuss.