WIN LOSE OR DRAW
Milton Bradley 1987
Materials: Nice and tidy. Small board, lots of pawns, and slick cards. The included paper is also good, each sheet emblazoned with the WLOD logo (we of course play with a dry-erase board). The puzzles are all phrases/cliches - so you don't have 5-second puzzles like \"doormat.\" Use your own pencil though, you'll find better at a putt-putt course. [ A ]
Playbility: Not like the show, but very simple and allows for plenty of fun drawing and guessing. Players guess and draw to earn one of each colored pawn, then try and land on a spade to earn the \"ace in the hole\" for a win. However, when a player does earn the four colors, they cannot win as a sketcher. This is flawed in part because people see it as \"strategy\" to not draw. Of course, if you really think about it, blowing your turn as sketcher (in the board game) means the phrase moves down to the next sketcher, giving the win/pawn to your opponents. [ A - ]
Overall: Lambasted this before I actually played it, but I love it now. Light years better than Pictionary. I hate finally getting my turn to draw and I get \"door.\" All-Plays were not warmly accepted by the calm who don't like racing the others for a word. [ A - ]
Quick questions for the group, slighty off-topic: when you play a drawing game, do you have an alternative surface instead of tiny pads of paper?
And when you play Charades in a party setting, how do you do it? I recently picked up a board game called \"Sound Off\" at the thrift store and it went over well. I can elaborate if asked ;-p
-Jason