[quote name=\'MSTieScott\' date=\'Nov 8 2005, 05:11 PM\']But since the most effective use of a clock as a strategic element is letting time run as long as you possibly can to prevent your opponent from playing, and that's not a good strategy unless you're in the lead, it doesn't make for good television to watch the leader doing nothing to ensure that they'll win.[/quote]
What you're talking about is clock management, a similar but separate idea that -- you're right -- would make lousy TV. But that's not what I mean. People have come up with a few other extremely limited examples, like calling "longshot" in Whew! that are more along the lines of what I'm talking about. The idea that there's something going on besides just getting your assignment done before the clock runs out. I'm talking about a game that presents a handful of strategies (think the 70s Break the Bank), but has those strategies possibly change depending on the clock.
I'm realizing now that my own appearance on Jeopardy! is another example of what I mean, even though there's no visible clock. I'm not nearly the only one to ever do this, of course, but near the end of the game, I skipped over one clue in the hopes of landing on the Daily Double, something I probably wouldn't have done earlier in the round.