[quote name=\'clemon79\' date=\'Dec 14 2005, 05:00 PM\'][quote name=\'JasonA1\' date=\'Dec 14 2005, 01:26 PM\']Oop. Why didn't I think of that? I always figured you play to one card or to a point goal, but this works. Now, do you give both teams a new card after one Lingos, or do you let the losing team keep theirs and have the other work for the second victory off a new board?
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The only reason to make it best-of-three is to lengthen the game, right? Wiping the board would make the game, on average, take one length of time, while allowing the "losing" team to keep theirs would take it a different (shorter) amount of time.
So there's no right answer here, save to say that it would depend on how long you want your front game to take. One is a true best-of-three match, and the other is a sprint to two Lingos. Frankly, and with no idea how long either system would take, I like the idea of the sprint to two better, because I think it would keep both teams in the game and competitive longer. And it's easier to hack for time. You need a little longer game? Make it a sprint to three. Playing best-of-X makes it harder to gauge the average length of a game, where I think you will get more meaningful data using a straight sprint system.
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If they wanted, they could go back to the original format.
For the uninitiated, they started with 7 covered numbers instead of 10. That made it a little long there. Then there's the prize balls. Takes a little longer.
Worth a thought, anyway.
Okay, back to my post at G&B.