The Game Show Forum
The Game Show Forum => The Big Board => Topic started by: JasonA1 on August 08, 2004, 09:45:09 PM
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Thankfully Chris Lemon answered my prayers and wanted a full review. I did pick it up today for $12.99 at K-Mart and yes you should pick it up. For those who would like a contents picture, contact me at a link below and I can send ya the scan.
So what does it come with? Well, instructions (littered with TPIR trivia), of course, as well as a price booklet. This includes a large list of grocery items, small items, "medium prizes" ($500-$3,000), "large prizes" (3k-10k), cars (with description) and showcases. It is structured similarly to Endless' "Card Sharks" book with check boxes for marking off used items. All of the prizes and prices were quelled from the early part of season 32, per a disclaimer on the booklet.
You also get a deck of Eagle brand playing cards, with jokers for "Joker." As with his original design, four decks of eggcrate numbers, in four different colors. You also get special cards such as X's, a "VOID" for "Check Game", etc. A few special decks are used for specific games, such as "Plinko" and "Pass the Buck." 5 dice are included. A playing field for "Cliff Hangers" was on top of my set, and is the size of the box. A pawn and two stickers with Hans depicted on them are there to use with the board. Lastly from this group, there are 8 $1 bills for "Lucky Seven" - one is extra, of course.
People have been clamoring for it and now they get - Endless has dry erase components up the wazoo here, but you get FOUR count em FOUR dry erase markers to use with them. There's a check for "Check Game," "bid boards" which are basically general use pieces of dry erase material (more later) and scoreboards for totalling what each player has won on the show.
You do get the showcase showdown spinner (although slightly less sleek than the concept design) and instead of the cards as in Travis' original design - a separate wheel to determine which game is played. After a player comes out contestants row, they spin it and whatever they land on, they play.
Now, reading the full contents up there, you see that not a lot of games have their own props. This is not as bad a thing as you might think. Each game is described in detail in the book, with full color, and pictures of what it should look like on the table. For example, "Grand Game" is achieved by writing the names of grocery items on one side of the bid boards, and their prices on the other. You set a target (and the game book describes to a newbie how this is determined) and use eggcrates to show how much money the player has.
I won't type the FULL list of 45 games, but among the ones people might get excited over - "It's in the Bag," "Let Em Roll," "Golden Road" and more. Granted, using this set's materials and prizes, you could pretty much play any game from TPIR's history.
All told, and despite my little qualms, it's well worth the purchase, and it's also obvious to see how Endless could charge so little. Definitely a step above any release of theirs I've picked up.
-Jason
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Sounds great! I can't wait to get it.
[C'mon KMart.com.....]
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Thanks, Jason. That strikes me as exactly what it should be, with enough glitz (eggcrate cards? ROCK!) to capture the TV-game feel. I'll have to snap one up.
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won't type the FULL list of 45 games, but among the ones people might get excited over - "It's in the Bag," "Let Em Roll," "Golden Road" and more.
Come on Plinko.......... ;-)
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[quote name=\'pyl85\' date=\'Aug 9 2004, 07:24 PM\']
won't type the FULL list of 45 games, but among the ones people might get excited over - "It's in the Bag," "Let Em Roll," "Golden Road" and more.
Come on Plinko.......... ;-) [/quote]
Yes, it has Plinko. No, it doesn't have a field you roll a ball down.
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Thank you, Jason. Your review is much appreciated. I got excited just reading it; that is a great price for what you seem to be getting with the game.
Chris: I didn't understand your sentence above. I can't understand if your sentence is saying "it doesn't have a field that you roll a ball down" or if it's missing a semicolon, i.e.: "it doesn't have a field; you roll a ball down." I hope that makes sense. I'm just not sure what you mean. If it doesn't have a ball, how do you play it?
Sorry, I'm dense. :)
-Brent
OFF-TOPIC ASIDE:
(7 DAYS UNTIL MY AUDITION FOR MILLIONAIRE'S CELEBRITY SCOOP WEEK IN NYC. WOO-HOO. I've also gotten tickets for Graham Norton. :) Maybe I will do some audience participation with some of the hot male assistants that walk the celebs in (FAT CHANCE!!!). :)
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[quote name=\'BrentW\' date=\'Aug 9 2004, 08:16 PM\'] Chris: I didn't understand your sentence above. I can't understand if your sentence is saying "it doesn't have a field that you roll a ball down" or if it's missing a semicolon, i.e.: "it doesn't have a field; you roll a ball down." [/quote]
My bad. The former is the correct interpretation. From what I saw, it appears that you have a special deck of Plinko cards, and you are winning draws from the deck instead of using any kind of Pachinko-style mechanism, be it chips or marbles or whatever. Make sense now? :)
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Plinko is one of the few games to have it's own unique deck of cards. Each draw is the equivalent of the end of the drop. By not printing up several "game boards" like previous MB editions and creating a sort of "universal" number/symbol card deck, they could keep the price very reasonable. It's quite the effort and nicely designed. Next time you're at a second-hand store, buy a game with a timer for the clock game and you're pretty well set.
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[quote name=\'BrentW\' date=\'Aug 9 2004, 08:16 PM\'] Chris: I didn't understand your sentence above. I can't understand if your sentence is saying "it doesn't have a field that you roll a ball down" or if it's missing a semicolon, i.e.: "it doesn't have a field; you roll a ball down." I hope that makes sense. I'm just not sure what you mean. If it doesn't have a ball, how do you play it?
Sorry, I'm dense. :) [/quote]
Yes you are dense. :-D
The game uses a special deck of cards to represent the nine slots on the Plinko board. Certainly not the same as the real magilla, but the cards have some fairly authentic graphics.
I WANT THIS GAME. BADLY. ;-D
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Call this The Review, Part II. I come back a little bit more dissapointed, but only slightly so. First off, the Ol' Guy made the great mention that the game is cleverly designed to work for all PGs. But my fear that the time it takes to set up games was too long...came true, somewhat today. I play tested it with three friends. Flipping open the book, writing "Day Bed"...the price on the back...flip, write, price...all to play "Magic Number" where they just guessed a figure and we flipped em over. That was my only problem. Minor packing error in my copy too as I was slighted a "bid board." So we played Hi-Lo with five prizes.
The plusses were having the Big Wheel my friends were looking for in previous games as well as a better show feel to it. I mean, c'mon, bidding on $30 curling irons for an IUFB?
-Jason
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Chris (and others who replied):
Thanks for the explanation. I thought that was what you meant, but I wanted to make sure. And I posted the "I'm dense" thing to try and make sure I didn't get flamed by folks...GAME SHOW MAN. ;)
Cheers,
Brent
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Glad Jason broke the ice with the mention of the few very minor drawbacks. The book idea takes some getting used to, after our old MB versions with specific game prize decks with pictures to help us better know what we're bidding on, and the setup time for a pricing game could be a bit much if you have to sorta stop the game after each contestants row game to set up the pricing game. At least that's what the rule book suggests. Contestant Row game - spin to determine pricing game - set up props - play. One suggestion might be before the game gets underway - let's say if you have 5 contestants, have each player spin the pricing game spinner once. Make a list of the games spun in order. If there's a constant player as MC through the game, he or she can put some of the props/cards aside early. Then when the game gets underway, the winner of the first contestants row game plays pricing game 1, regardless of whether that player spun it or not - the winner of contestant row game 2 plays the second pricing game spun, and so on. It could move the game along. It's a shame no home game ever comes equipped with stage hands ;-) Still, there's a lot good about the game, and I'll join the crowd giving Endless an "attaboy!"
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Sounds like this is the best TPIR home game ever.Is Bonus Game in the home version? Pics I need pics! :)
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[quote name=\'JasonA1\' date=\'Aug 8 2004, 07:45 PM\'] 5 dice are included. [/quote]
Sounds like Dice Game to me. :-P
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[quote name=\'Game Show Man\' date=\'Aug 9 2004, 10:35 PM\']
The game uses a special deck of cards to represent the nine slots on the Plinko board. Certainly not the same as the real magilla, but the cards have some fairly authentic graphics.
[/quote]
I still feel that one of today's game manufacturers who hasn't shyed away from using big plastic in their products (Mattel, Pressman, etc.) should try and secure the rights to make a genuine plastic Plinko board with real chips and design a whole original game around it with both TPIR and non-TPIR elements.
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Contents of the game are seen on the main page of www.golden-road.net by the way.
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[quote name=\'WhammyPower\' date=\'Aug 10 2004, 05:24 AM\'] [quote name=\'JasonA1\' date=\'Aug 8 2004, 07:45 PM\'] 5 dice are included. [/quote]
Sounds like Dice Game to me. :-P [/quote]
Actually, you only use four dice in the course of the Dice Game, given the free digit. Of course, it is a home game; I suppose you could make the house rules so that you have to roll for all five digits.
The fifth die is for Let 'Em Roll.
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Sounds great...gonna pick one up ASAP, as soon as I can find a store that carries it.
Chuck Doonegan (The Illustrious "Chuckie Baby")
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There's a few games I was surprised were exempted. Any Number, Switcheroo, a few others. Still a GREAT game, and I'd recommend it to anyone. Jason is right that writing all the prices is a bit irritating.
David
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[quote name=\'gsgalaxy82\' date=\'Aug 10 2004, 09:30 PM\'] There's a few games I was surprised were exempted. Any Number, Switcheroo, a few others. Still a GREAT game, and I'd recommend it to anyone. Jason is right that writing all the prices is a bit irritating.
David [/quote]
Any Number is a shocker, you'd think that would be tailor-made for a deck of the eggcrate cards. I suppose you still COULD easily enough, just pluck out a car, and a three-digit prize with non-repeating digits, and the remainder goes in the Piggy Bank.
Switcheroo could be hacked just as easily.
(Of course, they're not on the game-selection wheel, but I'm in favor of the pick-all-six-games-in-advance system, myself, to do as much pre-prep as you can.)
Hell, I think what excites me about the whole thing is that it's as much a Price Is Right Construction Set as it is anything. Wanna play Hurdles? Sure you can! Get you a deck of Trivial Pursuit cards and play Professor Price!
Okay, maybe that last one wasnt such a hot idea.
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[quote name=\'gsgalaxy82\' date=\'Aug 10 2004, 11:30 PM\'] There's a few games I was surprised were exempted. Any Number, Switcheroo, a few others. Still a GREAT game, and I'd recommend it to anyone. Jason is right that writing all the prices is a bit irritating.
David [/quote]
Perhaps they wanted to go the variety route; both those games were included in the last edition.
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Any Number IS included in this game, Switcheroo is not. For Any Number, you use the include eggcrate cards (1 for the free digit in car and 10 for the other digits).
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Complete list of games found in the box (45 in all):
- 2 for the price of 1
- 3 Strikes
- Any Number
- Bonus Game
- Bullseye
- Card Game
- Check Game
- Check-Out
- Cliff Hangers (with backdrop and Hans)
- Clock Game (BYO timer)
- Credit Card
- Danger Price
- Dice Game
- Double Prices
- Eazy as 123
- 5 Price Tags
- Golden Road
- Grand Game
- Grocery Game
- Hi Lo
- It's In the Bag
- Joker
- Let 'Em Roll (5 dice included: 4, 5, or 6 for car; 1, 2, or 3 = roll x $500)
- Lucky $even
- Magic #
- Master Key
- Money Game
- Most Expensive
- One Right Price
- One Wrong Price
- Pass the Buck
- Pick a Number
- Pl!nko
- Poker Game
- Range Game
- Safe Crackers
- Secret X
- Shell Game
- Shopping Spree
- Side by Side
- Squeeze Play
- Step Up
- Switch?
- Take Two
- Ten Chances
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Looking at Travis' original prototype design, he had 42 games, including Pathfinder, Switcheroo, and Temptation (which are NOT in the actual game). They settled on Credit Card, Let 'em Roll, Money Game, Range Game, Step Up, and Side by Side to make up for the ones dropped, and to make exactly 45 games.
All in all, it's still designed great!
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Whoops! I meant to say One Away, not Any Number, lol.
David