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Well, a full day of taping Deal or No Deal is in the books. Don't worry. No game play results are divulged.
From what I could see, little changed from the rehearsal.
Contestant chooses 1 briefcase, which contains dollar amounts ranging from .01 to $1M. Several suitcases are then revealed (I believe 6 initially). After each time the last briefcase is revealed (based on how many the contestant has to open) an offer is made by the "bank" via phone call to buy back the briefcase. The offer is based on how many of the higher prized amounts are still left on the board. Game continues until either contestant risks the final remaining suitcase or takes an early deal offered by the "bank" by pressing a red button.
It took a little more than 2 hours to tape 1 episode. It should be much better in edited form. Now I know what those Weakest Link marathon tapings must have been like.
5 Episodes in all (over several days) were taped. Not sure of the order of airing, but sometime during the run, there will be a $10,000 "Lucky Case" sweepstakes sponsored by Capital One. Not sure how that will work.
I must admit the contestants were very perky and enthusiastic. The amount of audience involvement was quite surprising.
There were 3 former Barker's Beauties as models on the show. They are representing suitcases 3, 5, and 9. They, as well as other models, do speak briefly with the contestant/Howie before opening their respective case.
I can see the Greed Syndrome occurring where contestants would never go for the $1M instead opting for a huge cash sure deal.
I hope it's given a chance.
Hope it does well.
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[quote name=\'cmjb13\' date=\'Nov 6 2005, 11:27 AM\']I can see the Greed Syndrome occurring where contestants would never go for the $1M instead opting for a huge cash sure deal.[/quote]
That depends a lot on how the Bank offers are made. The people running the Bank have to come up with a number each time that looks good but not quite good enough so that the contestant keeps playing to the end.
Also, remember that in this show, the producers can't artificially hold out the possibility of winning a million until the very end. It's possible that the $1M briefcase is revealed very early and out of the game right away.
I think greed (small-g greed, not Woolery Greed) is what keeps a contestant IN this game until the end. Psychologically, the Bank offer is asking you whether you consider yourself to be lucky or unlucky. The only reason you accept the Bank offer is because you believe (with absolutely no evidence either way) that you've chosen a briefcase that's worth less. How many people with the ego to want to be on a game show are going to do that?
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How many people with the ego to want to be on a game show are going to do that?
Very true. A lot of times on shows contestants don't take the necessary step back of "hey, I could have a guaranteed $20,000. I only have a slight chance to win more" that causes game stops. Just look at Greed. Or even some instances on The Price is Right - most notably in my mind, the reams of players who give up $1,000 in Punch-a-Bunch.
-Jason
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Back in the early '60s Hugh Downs used to do a half-hour episode of "Concentration" in 28 minutes. It was probably a breeze after anchoring "Today" for two hours earlier that day.
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[quote name=\'Jimmy Owen\' date=\'Nov 6 2005, 03:02 PM\']Back in the early '60s Hugh Downs used to do a half-hour episode of "Concentration" in 28 minutes. It was probably a breeze after anchoring "Today" for two hours earlier that day.[/quote]
I think you absolutely eliminate a lot of what makes game shows fun by producing them in something other than 'real time', nit to mention the money you save in production costs. I don't see anything about DoND that would require such a lengthy production time (it's a very simple game) except an obsessive desire to make it look absolutely flawless and thereby removing all the spontaneity and live "feel" to it.
Thing is, there aren't too many presenters like Hugh Downs was who can roll with whatever happens and make something out of it, and that's not the skill anyone's hiring anymore, though it's certainly a strength Howie brings to DoND.
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[quote name=\'Matt Ottinger\' date=\'Nov 6 2005, 10:59 AM\']Also, remember that in this show, the producers can't artificially hold out the possibility of winning a million until the very end. It's possible that the $1M briefcase is revealed very early and out of the game right away.
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You are absolutely correct. I was speaking only if the $1M was not revealed until towards the end of the game.
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[quote name=\'cmjb13\' date=\'Nov 6 2005, 09:42 PM\'][quote name=\'Matt Ottinger\' date=\'Nov 6 2005, 10:59 AM\']Also, remember that in this show, the producers can't artificially hold out the possibility of winning a million until the very end. It's possible that the $1M briefcase is revealed very early and out of the game right away. [/quote]
You are absolutely correct. I was speaking only if the $1M was not revealed until towards the end of the game.[/quote]
In which case you're absolutely correct. Very late in the game, there are definitely scenarios where I can see people bailing even with the million still out there.
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Over in Palace, we had one case where the last two remaining briefcases were the $2 million and some small number. The bank offer HAD to be worth over a million. Alex might remember this. Alex?
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[quote name=\'JasonA1\' date=\'Nov 6 2005, 12:00 PM\']
How many people with the ego to want to be on a game show are going to do that?
Very true. A lot of times on shows contestants don't take the necessary step back of "hey, I could have a guaranteed $20,000. I only have a slight chance to win more" that causes game stops. Just look at Greed. Or even some instances on The Price is Right - most notably in my mind, the reams of players who give up $1,000 in Punch-a-Bunch.
-Jason
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Sorry to be pedantic, but you'd be very surprised to know that if you get four punches in Punch-a-Bunch, and the first ist $1000, it actually is in your best interest to give it back: the probabilities favor winning at least $1000 anyhow.
After the first pull, there are 10 each of the $50, $100, $250, and $500 cards remaining, as well as 4 $1000, 3 $5000, and 2 $10000 cards. The probability of not getting any of the $1K or more cards is:
40/49 * 39/48 * 38/47 = 53.626%, which means that the other 46+ percent of the time you will get a $1K or better card, with the probabilities as follows:
Exactly one $1K or better card: 40/49 * 39/48 * 9/47 * 3 (since the card can be any of the second, third, or fourth punches) = 38.102%
Two $1K or better cards: 40/49 * 9/48 * 8/47 * 3 = 7.816%
All three punches $1K or better: 9/49 * 8/48 * 7/47 = 0.455%
However, there are those 5 pesky little "second chance cards". There's the possibility of getting one of those, and then punching a $1K card. (Didn't that just happen last week?) The probability of this happening is 40/49 * 39/48 * 5/47 * 9/46 * 3 = 4.141%.
This, added to the 46.373% of getting a straight $1K without the second chance, already puts you over the 50% mark.
(Also, thanks to the second chance cards, the average expected value of any one punch is over $1K....)
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(Continuing from last post)
The expected average value of a punch is also greater than $1K, as well. With the 49 remaining cards, the total value of them is:
(10*50) + (10*100) + (10* 250) + (10*500) + (4*1000) + (3*5000) + (2*1000) = 48000
The mean value is 48000/49 = 979. However, five of those cards are second chance cards, which means the value is (roughly) the 979 plus the amount on the second chance card. So, we can make a rough estimate of the average value of a punch as (48000+5*979)/49, which is about $1079.
(Note that this average value analysis would also tell you the average expected value of your winnings in Spelling Bee is always maximized by going on, even if it's no longer possible to spell out the word CAR, thanks to the existence of the two automatic win cards.)
<announcer voice>
Closed captioning for this episode of "Pedants play the Price is Right" sponsored by....
</announcer voice>
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[quote name=\'whoserman\' date=\'Nov 7 2005, 03:42 AM\']Over in Palace, we had one case where the last two remaining briefcases were the $2 million and some small number. The bank offer HAD to be worth over a million.
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It doesn't at all. A crafty banker would have offered something in the $750-800,000 range, knowing full well that the prospect of losing three-quarters of a million is more of a disaster than winning two million is a good thing. If you see what I mean.
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The red button used when a player decides to take the bamk's offer sounds similarly like the bailout option on Winning Lines. The differemce is in Lines, you're racing against the clock whereas in DoND, you're playing against "the house's(or should I say the "bank's" & possibly other people's) money". Intresting to see where & when its used.
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[quote name=\'Fedya\' date=\'Nov 6 2005, 11:18 PM\']
However, there are those 5 pesky little "second chance cards". There's the possibility of getting one of those, and then punching a $1K card. (Didn't that just happen last week?) The probability of this happening is 40/49 * 39/48 * 5/47 * 9/46 * 3 = 4.141%.
This, added to the 46.373% of getting a straight $1K without the second chance, already puts you over the 50% mark.
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The math is right for this example, but there are only four second chance cards in Punch-a-Bunch.
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[quote name=\'Craig Karlberg\' date=\'Nov 7 2005, 05:15 AM\']The red button used when a player decides to take the bamk's offer sounds similarly like the bailout option on Winning Lines. The differemce is in Lines, you're racing against the clock whereas in DoND, you're playing against "the house's(or should I say the "bank's" & possibly other people's) money". Intresting to see where & when its used.
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The red button used to take the deal is offered to the contestant every time a bank offer is made.
If a player decides to pass on the deal, they have to open X number of cases (depending on how far into the game they are), before the next offer is made.
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[quote name=\'cmjb13\' date=\'Nov 7 2005, 10:03 AM\']The red button used to take the deal is offered to the contestant every time a bank offer is made.
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Why is this necessary? Isn't declaring "Deal" or "No Deal" the essence of the game? Have other versions added a big flashy button for dramatics?
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[quote name=\'tvwxman\' date=\'Nov 7 2005, 07:35 AM\']Why is this necessary? Isn't declaring "Deal" or "No Deal" the essence of the game? Have other versions added a big flashy button for dramatics?
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This is just a guess, but I'm thinking maybe they're going to go with a "Deal or No Deal. You have ten seconds to decide," followed by some kind of flashy music bed and a long slow zoom on the player agonizing over the decision.
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[quote name=\'clemon79\' date=\'Nov 7 2005, 07:39 AM\'][quote name=\'tvwxman\' date=\'Nov 7 2005, 07:35 AM\']Why is this necessary? Isn't declaring "Deal" or "No Deal" the essence of the game? Have other versions added a big flashy button for dramatics?
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This is just a guess, but I'm thinking maybe they're going to go with a "Deal or No Deal. You have ten seconds to decide," followed by some kind of flashy music bed and a long slow zoom on the player agonizing over the decision.
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With a properly warmed-up audience [ ;-) ] the screaming is deafening. The player is making various signals looking for advice from his family/friends seated nearby on a couch, while they are all signaling "stop" and/or "go". With all the insanity, the red flashing button makes for a definitive response while the camera shots alternate between the contestant, his family/friends, the button, and the audience.
Randy
tvrandywest.com
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The descriptions look promising.
If NBC plays their cards right and gives this show respect, getting the good ratings and revenue it deserves, I think I might smell some competition from other networks.
Super Millionaire might come back for a short spurt?
The unaired TPiR Million-Dollar Spectacular will finally air?
Who knows what the future may hold...:)
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[quote name=\'pianogeek\' date=\'Nov 7 2005, 11:52 AM\']If NBC plays their cards right and gives this show respect, getting the good ratings and revenue it deserves, I think I might smell some competition from other networks.
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It would also be helpful if they didn't blow finishes in promos. The way they did that with Twenty One was sickening straight to the bowels.
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[quote name=\'Don Howard\' date=\'Nov 7 2005, 09:02 AM\']It would also be helpful if they didn't blow finishes in promos. The way they did that with Twenty One was sickening straight to the bowels.
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Oh, mark my words, the day someone wins the million dollars, they will pimp the hell out of it in a completely idiotic fashion.
Randy, will you / are you able to speak to how Howie did as a game-show host? Is he more of a host, or is he more of Howie Mandel?
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[quote name=\'Brig Bother\' date=\'Nov 7 2005, 06:06 AM\'][quote name=\'whoserman\' date=\'Nov 7 2005, 03:42 AM\']Over in Palace, we had one case where the last two remaining briefcases were the $2 million and some small number. The bank offer HAD to be worth over a million. [/quote]It doesn't at all. A crafty banker would have offered something in the $750-800,000 range, knowing full well that the prospect of losing three-quarters of a million is more of a disaster than winning two million is a good thing. If you see what I mean.[/quote]
Exactly what I was going to say. (Except not exactly in those words...) I honestly would put the bank offer much lower even than that, maybe around $300-$400K. That's actually how you get around the big-G Greed problem of bailing too early; don't make the bailout number so high.
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[quote name=\'clemon79\' date=\'Nov 7 2005, 09:30 AM\']Randy, will you / are you able to speak to how Howie did as a game-show host? Is he more of a host, or is he more of Howie Mandel?
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It's Howie at his best, far more witty than slapstick, and he serves the show perfectly. I was very impressed and enjoyed working with him.
Most of my adventures end up chronicled on My website news page at www.tvrandywest.com (http://\"http://www.jrjgames.com/main/randy/news/index.html\"). Here's what's posted regarding "Deal or No Deal":
NBC's press releases clear the way for me to share my excitement over working on network television's next experiment with a big money game show, "Deal or No Deal". We taped five one-hour episodes of the popular Endemol game format that is already on the air in 38 countries.
NBC's peacock is crowing that it's "a big, exciting game show that contains nail-biting drama and hefty cash prizes". Howie Mandel is hosting this big money extravaganza in which contestants attempt to win a million dollars contained in one lucky brief case from among 26 offered by a bevy of beautiful models. The drama builds as the contents of the brief cases are revealed and the contestant is tempted by a "banker" with offers of hard, cold cash to abandon the big money search.
Howie is wonderful in finding the perfect balance between maximizing the game's drama, drawing out the contestant's emotional responses to his/her challenges, as well as finding humor in the show, the situations, and the contestants. It makes for a wonderfully entertaining hour.
Having worked on NBC's previous primetime games "Weakest Link" and "Twenty One", I'm thrilled to continue with the network's forays towards returning game shows to the glory they enjoyed in previous decades as staples of primetime programming. With it's exciting staging on a huge and elaborate set in one of the largest studios in town, "Deal or No Deal" is indeed a really big deal!
Randy
tvrandywest.com
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[quote name=\'tvrandywest\' date=\'Nov 7 2005, 04:08 PM\']. Here's what will be posted regarding "Deal or No Deal":
<SNIP>[/quote]
WHAT have we told you people about quoting entire press releases???
Oops..I mean...uh...never mind...
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Can I just take a moment to say that I really enjoy having Randy West as part of our little family? We get stuff from him that we would NEVER get otherwise.
I'm sure I'm not alone in this opinion, but I don't think it gets said out loud nearly often enough. Thanks, Randy.
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[quote name=\'clemon79\' date=\'Nov 7 2005, 05:01 PM\']I'm sure I'm not alone in this opinion, but I don't think it gets said out loud nearly often enough. Thanks, Randy.[/quote]
The only bad thing about his success with TPIR Live is that it keeps him away from us too much. Let's hope DoND becomes a monster hit and he can stay closer to home for a while.
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[quote name=\'Matt Ottinger\' date=\'Nov 7 2005, 03:11 PM\'][quote name=\'clemon79\' date=\'Nov 7 2005, 05:01 PM\']I'm sure I'm not alone in this opinion, but I don't think it gets said out loud nearly often enough. Thanks, Randy.[/quote]
The only bad thing about his success with TPIR Live is that it keeps him away from us too much. Let's hope DoND becomes a monster hit and he can stay closer to home for a while.
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Hear hear! On both of your thoughts.
Doug
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[quote name=\'Matt Ottinger\' date=\'Nov 7 2005, 04:11 PM\']The only bad thing about his success with TPIR Live is that it keeps him away from us too much. Let's hope DoND becomes a monster hit and he can stay closer to home for a while.
[/quote]
Hmmm...while in A.C., has Randy owned and carried a laptop with wireless internet access to respond to these enlightening forum inquiries? Hehe! But that's just my guestimation.
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Howie did an awesome job!!! Having to work over such a monster set inside spacious Stage 46, audience sections everywhere, converse with 26 models, and play a tremendous (IMO) traffic cop to big money and overwhelming emotions... Kudos to Howie!!! Oh... and will someone answer that darn phone!!!!! (oh wait - is that too much info... sorry)
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[quote name=\'Matt Ottinger\' date=\'Nov 7 2005, 02:11 PM\'][quote name=\'clemon79\' date=\'Nov 7 2005, 05:01 PM\']I'm sure I'm not alone in this opinion, but I don't think it gets said out loud nearly often enough. Thanks, Randy.[/quote]
The only bad thing about his success with TPIR Live is that it keeps him away from us too much. Let's hope DoND becomes a monster hit and he can stay closer to home for a while.
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Agreed!
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What's to keep this game from becoming dreadfully monotonous? It frankly sounds like a one-note-song to me. What'll be left after the novelty wears off?
Imagine playing Punch-A-Bunch six times per day, every day. Or Let's Make A Deal with one deal played over and over.
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[quote name=\'chris319\' date=\'Nov 10 2005, 03:48 AM\']What's to keep this game from becoming dreadfully monotonous? It frankly sounds like a one-note-song to me. What'll be left after the novelty wears off?
Imagine playing Punch-A-Bunch six times per day, every day. Or Let's Make A Deal with one deal played over and over.
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I had the same thoughts as you originally. But I've seen two episodes of the UK show and am anxious for more.
The format does have a weakness or two -- I can imagine the game not being very much fun if the player takes an early offer from the bank. I can also imagine a problem if the following scenario were to occur:
One high-value briefcase/box remains and four very low ones. If the player rejects the bank's offer at this point, he opens three more briefcases/boxes. If one of those choices reveals the high-value amount, the last offer from the bank and the opening of the last few boxes would be very anti-climactic.
I think the show's success will be very dependent on the host. The host can play this game several ways: player-advocate, bank-advocate, etc. But if the host doesn't do a good job of building the excitement, the game will be pretty boring.
The first few episodes will be critical -- I trust that since they'll have five episodes to choose from, they'll pick ones to air first that show the game at its best.
I also think that there's a benefit to only showing this once a week. The UK version is currently running six days a week.
Curt
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ADVERT: If you've nothing better to do in the mornings, Bother's Bar currently has a number of people giving a live commentary of the UK show from 4:15pm GMT until we all get bored of it, for the benefit of those of us with lax bosses at work. Commentaries for other days this week are there as well, but to appreciate it properly you really have to be following it at the time. I think it gets across the excitement quite well.
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[quote name=\'chris319\' date=\'Nov 10 2005, 04:48 AM\']What's to keep this game from becoming dreadfully monotonous? [/quote]
From all indications, Howie. And 26 scantily clad models. Howie's Harem, as it were.
[quote name=\'chris319\' date=\'Nov 10 2005, 04:48 AM\']It frankly sounds like a one-note-song to me. What'll be left after the novelty wears off?
Imagine playing Punch-A-Bunch six times per day, every day. Or Let's Make A Deal with one deal played over and over.[/quote]
Granted I've only seen the one show, but that's exactly my opinion. It is without question flashy, dramatic and intense, but it would seem to be flashy dramatic and intense in exactly the same way every single time. The only play-at-home is to second-guess the contestant. ("Well, if I was him, I would have taken the last bank offer.") Why do we keep getting stuff like this and not stuff like Fifteen-To-One?
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[quote name=\'Matt Ottinger\' date=\'Nov 10 2005, 11:42 AM\'][quote name=\'chris319\' date=\'Nov 10 2005, 04:48 AM\']What's to keep this game from becoming dreadfully monotonous? [/quote]
From all indications, Howie. And 26 scantily clad models. Howie's Harem, as it were.
[/quote]
Well, they are wearing dresses and not bikinis, but point taken.
It's understandable they would want eye candy. But they also don't want to put the focus of the game on them.
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[quote name=\'Matt Ottinger\' date=\'Nov 10 2005, 11:42 AM\']Why do we keep getting stuff like this and not stuff like Fifteen-To-One?
[/quote]
One look at American television should tell you. In my opinion, the American television audience for the most part is unintellegent and wants programing to suit it. See: "Big Brother".
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[quote name=\'Matt Ottinger\' date=\'Nov 10 2005, 11:42 AM\']Why do we keep getting stuff like this and not stuff like Fifteen-To-One?
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My vote's on "Lowest Common Demoninator," "Throw enough mud over as wide a space as possible, and it's bound to stick somewhere," "Bean-counters with no creativity," "The Ashlee Simpson demographic," and other assorted cliches.
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[quote name=\'Modor\' date=\'Nov 10 2005, 08:57 AM\']One look at American television should tell you. In my opinion, the American television audience for the most part is unintellegent and wants programing to suit it. See: "Big Brother".
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You must think I'm a dumbass, then, because I enjoy Big Brother.
Not that I disagree with your point (in fact, I extend it to the population as a whole, not just the television viewing audience), but I think there were far far better examples you could have cited. I'm not saying BB is the end-all-be-all of television, but even if you have half a brain there are some worthwhile things to be pulled out of it. Not so with, say, Tyra Banks' pandering crapfest or Blind Date.
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On the other hand, though, there are many generally-intelligent people over on the Yahoo! UK game show group who are genuinely getting caught up in the British version, and these are the people who love all the intelligent quizzes and "Countdown" that they have over there. And in the lay world, the show is taking off over there, although it helps that they have as their host Noel Edmunds, a man with a solid background as a "presenter." So I'll reserve my judgment until I actually see the show.
As for "15-to-1," yeah, it would be great to see the format done here--and one would've thought that Jenningsmania would've caused a new interest in game shows in general and Q&As in particular in the syndication world. But right now, the only new things I'm seeing for next fall are Megan Mullaly and the other talk shows and still more court shows. Have game show formats become that unclean to syndicators?
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[quote name=\'uncamark\' date=\'Nov 11 2005, 12:33 PM\']... the only new things I'm seeing for next fall are Megan Mullaly...
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You've just made someone cream their pants.
Brandon Brooks
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[quote name=\'Brandon Brooks\' date=\'Nov 11 2005, 04:31 PM\']You've just made someone cream their pants.
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Hey, if she wears those little black minis she wore on Will & Grace on occasion, and I can mute her GRATING voice, I might make a stop at Bloodbath & Beyond myself. :)
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[quote name=\'clemon79\' date=\'Nov 11 2005, 04:33 PM\'](...)and I can mute her GRATING voice(...)[/quote]No need, Chris; Megan's own voice is not "Karen Walker"'s by any means. She used to be seen in ads for... (Travelocity? Cheap Tickets?), and once interviewed Madonna for (I think) VH1. (Just remembered she's one of the lesser-seen pundits in some of the I Love The (Decade)'s shows, too.)
Esoteric Eric; KindaObGS: Wonder if those folks who only know Vicki Lawrence as "Mama" Thelma Harper are surprised by her real voice (and appearance, for that matter...)
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On the other hand, though, there are many generally-intelligent people over on the Yahoo! UK game show group who are genuinely getting caught up in the British version, and these are the people who love all the intelligent quizzes and "Countdown" that they have over there.
I'm also a Countdown fan...simple game, yet challenging AND addicting, two key factors for any GS. Wonder if a US version would work on, say, PBS or Bravo...
Chuck Donegan (The Curious "Chuckie Baby")
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I am actually slightly taken aback by the huge amount of critical success the show has had over here. I think it's great, but I also think it's slightly too early to predict if it's going to be a long-term success or not.
I'm looking forward to sampling the US version at some point. Although I'm with other people who suggest that the idea of a Big Red Button is really silly, and not in a good way (sorry Randy!). If they can get away without it in the original Dutch version (which goes out live and gives away a top prize of about $5,000,000) or indeed in any version, I don't see why you lot can't do the same.
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[quote name=\'Brig Bother\' date=\'Nov 11 2005, 11:22 PM\'] I don't see why you lot can't do the same.[/quote]
Because OUR lot -- at least the lot that run TV networks, believe that if it ain't broke, then beat it with a sledgehammer.
Remember, we're the country that screwed up Millionaire!
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But look what they did to Blockbusters. ;-)
Kidding. Sit. Stay.
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[quote name=\'Brig Bother\' date=\'Nov 11 2005, 07:22 PM\']... the idea of a Big Red Button is really silly, and not in a good way (sorry Randy!)
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No apology necessary. It ain't my button!
The button is there for S&P reasons. Like WWTBAM's "final answer", but more appropriate to the screamingly loud environment. During the drama of deciding, a contestant may say "deal" or "no deal" a few dozen times while thinking aloud, bantering with the host, and discussing it with the posse of family/friends. It's tough to make the call to determine which is the definite decision without SOME kind of clear signal.
Randy
tvrandywest.com
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[quote name=\'Brig Bother\' date=\'Nov 11 2005, 10:22 PM\']Although I'm with other people who suggest that the idea of a Big Red Button is really silly
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Are you opposed to the size or the existence of the button itself?
It's not a big button at all. It's also has a plastic cover over it (presumably so a contestant can't hit it accidentally) that Howie lifts when it's time for the Deal.
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It's existence. That's what microphones are for.
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[quote name=\'Brig Bother\' date=\'Nov 12 2005, 12:42 PM\']It's existence. That's what microphones are for.
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If you think the button is silly, just wait until you see how bonkers the audience goes at times.
It make the cheering for $20,000 seem like a picnic.