[quote name=\'Matt Ottinger\' post=\'181315\' date=\'Mar 14 2008, 11:53 AM\']
If you're a math teacher, and you're talking about random distribution of numbers ("assuming they didn't know anything about the prices"), surely you realize that Switcheroo has a 1/5 chance of winning the car no matter what you do. True, you might switch from a correct first choice to an incorrect second choice, in which case you live with the regret, but you might just as easily switch to the right one. No matter what, on the reveal it's a one-in-five shot. Purely mathematically, that's one of the
best games to play. I now wonder where YOUR thinking is on some key issues!
Taking your assignment literally, I think the worst game from a probability level would be Ten Chances. Without having a really good idea about the first and last digit, placing five random numbers into the correct order would seem to have the longest odds of any game. And to take it a step further, if you truly don't have a clue about prices, you may not even get past the first two smaller items to even have a chance at the car!
Meanwhile, the probabilities in Cover Up fascinate me. Has any math type tried to tackle that one?
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First off, yes; I did acknowledge that the chances of winning a car in Switcheroo were 1/5 (reread my original post!); I said what would make the game undesirable for me would be that the only way I would be sure I'd win the car is if I priced all 5 correctly; the other best case would be if I got 0 right (then, I'd have a 1/4 chance since I'd know the digit I have is wrong). But, anything in the middle, and I'd have no clue how to proceed. The chance that I would switch myself out of a car is not something I'd like to deal with. But, yes; from pure mathematics, it's a very good game to play. It's just that "gray area" in the middle where you don't know for sure that scares me about the game.
You know, a lot of my students said 10 Chances for both directions; the ones that said it would be a really good game to play were those who knew the "ends in 0" rule, as, worst case, you'd give yourself 2 shots at the car. One of my students also (correctly) argued that, if you knew what the first digit of the car was as well, 6 chances for the car guarantees a win. But, without the "ends in 0" rule, you're absolutely right, as that's pretty terrible odds...
I don't know if anybody's tackled Cover Up, but we're on spring break now, so I may take a look at it...
Anthony