[quote name=\'Peter Sarrett\' date=\'Sep 23 2004, 08:24 PM\']My ears are burning.
Two key elements of Can't Stop are the randomness of the dice, and the probability curve of the board. If you're looking to preserve the board game's flavor, you need to preserve these elements.
The simplest approach would be a Card Sharks model. Players compete on some sort of knowledge question, with the winner gaining control of the dice.
If time runs short, all in-progress markers are removed (only claimed columns stay) and the game switches to toss-up questions with a right answer earning a column.
The first player to reach the top of 3 columns wins the game.
For extra spice, each column awards a different prize for claiming it, if the claiming player wins the game. The prizes could be visible from the get-go, thus creating stronger incentive for players to attack certain columns, or they might be hidden until someone wins the column.
That's one approach, anyway.
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I've personally would've thought that "Can't Stop" would be integrated nicely into a game show....
...Mine would work along the lines of that, but the bonus round will have the board cut out in half (to save for time), with the payoffs increase towards the outside ($2000 ----> $25000). Capturing three colums or more doubles it, potentially winning over $100,000!
of course, we can adjust that ;-)