[quote name=\'GS Warehouse\' date=\'May 11 2005, 03:32 PM\']I've been wanting to post this concept, so I figure this is a good place as any:
BUILD A BETTER PASSWORDIf (big if) Fremantle came to us to develop a new version of
Password, which options would make the best game?
- Classic scoring or puzzles?
- Play/pass option?
- Change partners in midgame or after end game?
- Bonus: ABC version or Alphabetics?
- Include Cashword in midgame?
My idea is this: a classic
Password round, then play puzzles until time runs out. Play Cashword after the first puzzle, then change partners after that. High score plays Alphabetics (P+ title, SP rules) for $5,000. Of course, like I've said before, most of the passwords would have to be the TV-14 variety in order to get the attention of today's audiences.
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Been awhile since anyone has played "Password Challenge" in any form.
Using the time format that I think you alluded to, two teams playing the full game together (switching, to me, disrupts the flow) could earn money for guessing the password as well as the puzzles. The words were $25 for the first two puzzles, $50 for the third, and $75 for the fourth and thereafter. The scoring gets interesting for the puzzles since the more words played, the less its' worth ($500-$100 for the first two, $1000-$200 for the third, and $1500-$300 for the fourth and thereafter). In addition, PC uses the "Ca$hword" element after the second puzzle, where the leading team gets to play (not necessarily who solved the puzzle).
So the winning team gets to play "Alphabetics" for $20,000.